8th Generation Console War: WII-U VS PS4 VS XBOX ONE

image from, gamingbolt.com
image from, gamingbolt.com

Sometime around a year ago we made our first post on an eight generation console, The WII-U. We rightfully predicted and tagged the 8th Generation, “Power-War”, based on the then, incredible specifications the WII-U spotted. It wasn’t long after the WII-U’s release that rumours about “Project Durango” and “Project Orbis” dev kits test PC requirements started surfacing .

Sony officially fed our curiosity with the technical specifications of the PS4 at the PlayStation meeting on 20th February, 2013, and Microsoft unveiled the curtains on the XBOX 360’s successor, called XBOX ONE 2 days ago (21-05-13).

Which of these consoles is actually the most powerful and innovative of the three?

WII-U VS PS4 VS XBOX ONE:

image from, mashable.com
image from, mashable.com

PS4 VS XBOX ONE VS WII-U

Processing Power:

The WII-U, whose processing power was considerably greater than that of the Nintendo WII, was a little impressive containing the IBM manufactured PowerPC 750-based tri-core processor called “Espresso“, it was ok, given how better than WII it was, it also features an AMD Radeon HD GPU code-named Latte.

Relative Rating (processing power): 7/10.

Given the popularity and wide adoption of SOC, so much monstrous computing and processing power was bundled into technologies released from mid-2012. The Rumoured Orbis game was first to wow us.

The PS4, spots an AMD manufactured, Accelerated Processing Unit (APU), hence allowing the single APU chip to contain the CPU, GPU, memory controller etc. The CPU is an octa-core (8 core) processor, based on AMD’s Jaguar Processor and it is of the X64-86 family, an inevitable and welcomed switch from the power-pc or the “not-X64-86” architecture based CPUs. Its AMD Radeon GPU can produce up to 1.84TFLOPS.

Relative Rating (processing power): 10/10

The XBOX ONE, which was announced 2 days ago, features an 8-core processor based on the X64-86 architecture (customary of the XBOXs), with an AMD GPU capable of providing up to 1.23 TFLOPS.

Relative Rating (processing power): 9.8/10

MEMORY

The WII-U, consist of 4 512 MB DDR3 memories (4 GB), with 1 GB reserved for its powerful operating system. It also comes with an internal storage (flash memory) capacity of either 8 GB or 32 GB (based on purchased model) but upgradable via USB hard-drives up to 2 TB or via SD cards (memory cards) of up to 32 GB.

Relative Rating (Memory): 7/10

The PS4, comes with a whooping 8 GB DDR5, 1 GB will be reserved for the operating system, leaving 7 GB! for games, Specifics about internal storage capacity and supported extension slots are still blurry but it’s internal hard-drive memory is expected to be very high.

Relative Rating (Memory): 10/10

The XBOX ONE, comes equipped with an 8 GB DDR3 RAM where 3 GB would be reserved for the operating system and some system applications.

Relative Rating (Memory): 9.4/10

CONTROLLER: WII-U Gamepad VS DualShock 4 VS XBOX ONE’s controller

After the features of the controllers of the previous generation, I’m sure we found ourselves asking the question, “after accelerometers and gyroscopes, what is next”? Could there be any new and important and innovative feature that can be introduced?

WII-U Gamepad:

www.theverge.com
http://www.theverge.com

Features a built-in touch-screen, (not multi-touch though but it’s need was justified), which can either extend the game presently being shown on the screen or may be used as a display replica or copy of the screen/TV, hence allowing games to be played directly through it (handheld TV),  it’s features and future prospects are huge. It has an in-built camera for video calls, in-built microphone for clearer video calling conversations or multiplayer conversations,  NFC support and all other expected sensors(accelerometer and gyroscope).

Note: key innovation, “an in-built touch screen that can replace the TV”

Relative Rating (controller innovation): 9/10.

 PS4’s DualShock 4:

Dualshock 4
Dualshock 4

There’s a big difference in look between the DualShock 4 and its predecessor because of the attached clickable two-point capacitative touch pad on the front of the controller, These will play a vital within the O.S and gameplay. New to the series are

  • A 3.5 mm TRS  stereo headset connector, for easy communication during multiplayer games (probably, video calling).
  • A dedicated share button for instantaneously sharing videos from game-play (super PES and FIFA goal videos)
  • An extension port.
  • Presence of light bars for status display and easy detection/identification by the PlayStation eye or switching of split screen position when players switch pads or position (cool)
  • Mono speaker, “yes, a speaker”. The sole purpose of the speaker is to provide unique ambient sounds, like bullets whooshing past characters ears or the sound created from waving swords therefore placing the user right in the middle of the game-play :

It also features the micro-usb connector and usual motion sensing via a 3-axis accelerometer and gyroscope, which is now a common trend among controllers from the previous generation. The top of the analog has been modified to be concave, like that of the 360.

Relative Rating (controller innovation): 9/10 (should have been an 8 but the speaker is just so welcomed).

XBOX ONE Controller:

image from, mashable.com
image from, mashable.com

Very very similar to the previous controller, with notable changes in the D-PAD, which is now a four-way button, replacement of the start and back buttons. It’s most innovative introduction is the “Impulse Trigger”, meaning the trigger buttons will have it’s own rumble motors hence providing feedbacks (“Probably vibrates when a gun is being shot” :S).

Relative Rating (controller innovation): 8/10 (should have been a 7 but ideas regarding “Impulse triggers” have been flying around.).

 Summary:

Processing Power:  The XBOX ONE and PS4 are close in strength both vividly edging out the WII-U with their insane specifications. Overall the PS4 is slightly more powerful than the XBOX ONE in terms of graphic power, but little is still known about the clock-speeds of the processors.

TIE (PS4 and XBOX ONE).

Memory: All three system contains insane amount of RAMs, but the PS4 and XBOX ONE really outsmarts the WII-U in these department. But the PS4 aslo slightly defeats  the 360 based on available RAM for game and the usage of DDR5.

WINNER, PS4

Controllers: All three controllers are very cool, especially the WII-U gamepad and Dualshock 4, but the WII-U gamepad happens to be the most feature packed of the three.

TIE (WII-U gamepad and Dualshock 4).

Overall: PS4 wins both XBOX ONE and WII-U based on paper-specifications, but how this will pan out in the market and among game developers of video games, is presently unknown.

To know more about these consoles, read our articles on them by following the following links:

Nintendo WII-U : What To Expect

Just like Nintendo opened the door to the 7th generation of gaming consoles  they have also announced the first gaming console of the 8th Generation, “The Nintendo WII-U” whose specs show Nintendo really wants to appeal to more than casual gamers this time around.

Wii-U box Picture, Courtesy http://www.gametrailers.com

Image from http://www.gametrailers.com

Technical Specifications:

Processor:

Ninendo claims the WII-U is 20 times more powerful than the Wii. Which from its specs, may even be an understatement as its tone isn’t too geared at Motion Sensor technology but power, unlike the Nintendo WII (which comes with a processor clocked around 729mhz), the WII-U comes with an IBM Power Architecture based multi-core processor (Details of the number of cores and clockrates have not been released yet, but the Power Architecture processor lines have nothing less than 7 cores, the WII-U may have more.), we can expect more life like games with incredible details (as long as developers can push its limits).

GPU:

An AMD Radeon GPU, not much is known about the WII-U GPU yet, but it sure is going to be stronger than all of the ones featured in the 7th Generation systems. According to Videogamer , MCM (Multi-Chip Module) will be used, in which both the CPU and the GPU will be integrated on the same chip/module,  to speed up data exchange and reduce cost.

Storage:

From 8GB – 32GB internal flash memory, with SD and USB hard-drive support. Its an improvement from the inbuilt 512MB of the WII. Its features a proprietry 12cm optical disc drive with capacity of up to 25GB ( info ) but lacks Blueray and DVD  format support.

Memory:

Fitted with 2GB ram (23 * that of WII, 2 * that of PS3 and Xbox 360 combined). With 1GB dedicated for games and the other 1GB for System software. Well, I think you can imagine how much next gen looking its game will be (maybe a soccer game, with one processor dedicated to the shirt and wind physics, with life like blowing effect).

Controller:

Wii-U GamePad vs DreamCast Controller
Wii-U GamePad vs DreamCast Controller

Aside from the games powerful hardware, another attraction is the WII-U’s controllers. Although it fully supports all WII controllers.
There’re going to be 2 kinds of WII-U controllers, The WII-U GamePad and WII-U pro controller;
WII-U GamePad, a Dreamcast controller + VMU looking device, a first glare at it takes you down the memory lane of the classic dreamcast controller. The WII-U GamePad is the main form of attraction, aside from the games power, it features;

WII-U GamePad:

slashgear.com
  •  A 6.2 inches touch-screen display with FWVGA (854×480) display resolution (Stylus and Finger support).
  • – Features the traditional NES-like D-Pad and 2 anolog sticks. 4 digital buttons (A/B/X/Y), 2 Bumper (L/R) and 2 trigger buttons (ZL/ZR), Select, Start buttons, a TV Control button, a Home and Power button.
  • Front Facing Camera and Inbuilt Microphone (video-chatting and Multi-player chatting).
  • Motion Control support (Accelerometer, Gyroscope and Magnetometer)
  • Rumble/Vibration support
  • Stereo Speakers and Headphones.
  • NFC support. 🙂
  • Relatively flat, less than an inch in fatness, but a whooping 10.2 inches wide.
  • Extension connector/port for additional accessories (info)
  • IR sensor and Wireless communication.
  • Ability to supplement the TV display by displaying in place of the TV. (yeah! bro watching movie on the TV, u playing game on the GamePad screen :)).
  • Remote Control for TVs.

WII-U Pro Controller:

Is the second form of controller, which is targeted at more hardcore gamers. It looks an feels more like the Playstation controller with weird analog positioning.  Its going to be way cheaper than the WII-U Gamepad but more traditional for MGS like games but no TV replacement feature 😦 .

Others:

  • Supports all WII video formats and finally brings the 1080p, 1080i, 720p HD video formats.
  • An SD memory card support/slot, 4 USB 2.0 ports (2 in front and rear).
  • AV multi-out
  • HDMI

The WII-U is slated for November release and it is supposed to go for 50, 000 Naira to 60,000 Naira for basic and premium versions respectively.

The Good:

– HD Format Support
– Powerful Hardware, potential for quality games.
– Reasonable Introductory price judging from its hardware specifications
– Backward Compatibility (all WII Controllers and most of WII games).
– Fifa 13 among launch titles

The Bad

– Lack of Blueray and DVD support,
– WII-U GamePad Lacks Multi-touch support
– Awkwardly positioned analog sticks
– lack of internal storage or external SD card support for the WII-U GamePad.
– Konami’s Pro Evolution Soccer 13 is absent from the launch titles

WII-U has clearly set the tone for the 8th generation of video game consoles,  just like the 7th generation is characterized by the “Media War”, “The Power War”, may be ignited.